This project is my first game environment in Unity using the Standard Render Pipeline.
Special thanks to the ad-cetera advertising agency in Düsseldorf, which allowed me to work on this project during my internship there.
It was intended as an optimized-for-VR environment, so a big focus was on keeping the draw calls to a minimum and having it run as smoothly as possible.
I made heavy use of texture atlases and floaters/decals to add the details, as well as using face-weighted normals to give everything a somewhat-baked look, which lets me iterate much more quickly on the environment.
If you have VRChat installed, you can launch this world through this link: